Druid is purpose built for rapid, ad-hoc queries on both real-time and historical data. A living creature struck by a moon bolt takes 1d4 points of Strength damage per three caster levels (maximum 5d4). This grants you damage reduction 30/adamantine; the spell absorbs 10 points of melee damage per caster level before collapsing. Caster Level(s): Cleric 2, Druid 2, Paladin 1Innate Level: 1School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: InstantSave: HarmlessSpell Resistance: No. Each round the target suffers 2d6 points of fire damage. See the page on Hotkeys for a blank template. Make sure you print "landscape" instead of "profile", or you will not print the entire table. Increases Spell casting points by +10 Casting Points, allowing you to cast more spells per turn. All other monster types take 3d6 points of divine damage, and are blinded for 3 rounds. This website does not assume copyright on in-game imagery such as icons, background images and game data which belong to Obsidian Entertainment, Bioware and/or Atari. Half of the damage is divine and the other half is fire-based. Caster Level(s): Cleric 2, Druid 2, Paladin 2, Ranger 1, Wizard / Sorcerer 2Innate Level: 2School: AbjurationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: 60 seconds / LevelSave: HarmlessSpell Resistance: No. If the subject fails the save, the creature falls prone in a coughing fit for 1-6 rounds and is helpless during that time. This spell removes all magical, extraordinary and supernatural effects that apply a penalty to ability scores, Armor Class, attack and damage rolls, spell resistance, saving throws and damage immunity. These spikes damage the victim's legs, so that even once they are free of the spike growth, their movement rate is slowed for a day. Magic Find Help Register Sign In. Deploying Druid is easy: scaling up and down is as simple as adding and removing Druid services. It is also powerful enough to disperse any area of effect spells (such as cloudkill) that are in the path of the wind gust. The affected animal gains a +10 morale bonus on attack rolls and damage rolls and 1-8 temporary hit points per caster level, plus the effect of a haste spell. Spell Details . Duration is 6 minutes, 10 seconds. While enveloped in the cocoon, the subject has DR 10/-. First, all party members are healed regardless of range, then random targets within the targeted location are affected. Caster Level(s): Cleric 8, Druid 8Innate Level: 8School: EvocationDescriptor(s):Component(s): Verbal, SomaticRange: LongArea of Effect / Target: HugeDuration: InstantSave: Reflex 1/2Spell Resistance: No. Swarms have a base attack bonus of +6 (with an additional to hit bonus based on the caster's Wisdom modifier x 2) and do 2d6 points of damage when they hit. [Moonfire] (Rank 7) 40 Burns the enemy for 105 to 125 Arcane damage and then an additional 212 Arcane damage over 12 seconds. Google+. It provides an organized set of hotkey assignments for the most commonly used spells for this vocation. The target gains an enhancement bonus to Wisdom equal to half your caster level. Barkskin hardens the target creature's skin, granting a natural armor bonus to Armor Class based on the caster's level: Caster Level(s): Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2Innate Level: 2School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: 60 seconds / levelSave: HarmlessSpell Resistance: None. Caster Level(s): Cleric 4, Druid 3, Plant 3, Water 3Innate Level: 3School: NecromancyDescriptor(s): PoisonComponent(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: InstantSave: Fortitude NegatesSpell Resistance: Yes. Tortoise shell slows a creature's movement to half its normal rate for the duration. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. Caster Level(s): Bard 6, Cleric 6, Druid 6, Wizard / Sorcerer 7, Earth 5, Protection 5Innate Level: 6School: AbjurationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect/Target: Creature touchedDuration: 24 hoursSave: NoneSpell Resistance: No. Caster Level(s): Bard 6, Cleric 6, Druid 7Innate Level: 6School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: ShortArea of Effect/Target: One creature / levelDuration: InstantaneousSave: Will 1/2Spell Resistance: No. Truely, this will be a very low aggro spell for any Druid. Neverwinter Nights 2 and related logos are trademarks or registered trademarks of Wizards of the Coast Inc. Calling upon the strength of the earth, you lend some of the stability of stone to yourself or an ally. Caster Level(s): Cleric 9, Druid 9Innate Level: 9School: ConjurationDescriptor(s): Acid, ElectricityComponent(s): Verbal, SomaticRange: LongArea of Effect / Target: HugeDuration: 60 secondsSave: Reflex SpecialSpell Resistance: Yes. Non-undead creatures suffer only 6d6 points of magic damage. This form is just as fast as a normal flying mount, but has the additional advantage of being an instant-cast spell, allowing the Druid to gain flight in situations other classes cannot. Spell Type: Beneficial: Source: Live 12/08: Messages: Cast on other: Soandso discorporates in a portal of wind. Caster Level(s): Druid 7Innate Level: 7School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: MediumArea of Effect / Target: One living creature with a respitory systemDuration: InstantSave: Fortitude negatesSpell Resistance: No. Spell Details. The database below is hosted at pathfindercommunity.net and is embedded here in an iframe. As such, druids command the powers of ice and earth to punish those who oppose the natural order. Design by xhva.net. Caster Level(s): Bard 5, Cleric 5, Druid 5, Wizard / Sorcerer 5Innate Level: 5School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: ShortArea of Effect / Target: PointDuration: 18 seconds + 6 seconds / levelSave: NoneSpell Resistance: No. The target creature is healed for 3d8 points of damage, +1 point per caster level (to a maximum of +15). Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard / Sorcerer 2, Strength 1Innate Level: 2School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: 60 seconds / LevelSave: HarmlessSpell Resistance: No. Effect #5: Increase Damage/Healing Amount: +31%. Caster Level(s): Cleric 8, Druid 9Innate Level: 8School: ConjurationDescriptor(s): HealingComponent(s): Verbal, SomaticRange: ShortArea of Effect/Target: One creature / levelDuration: InstantaneousSave: Will 1/2Spell Resistance: No. Caster Level(s): Cleric 4, Druid 5, Paladin 4Innate Level: 4School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: InstantSave: HarmlessSpell Resistance: No. Game Description: Surrounds your target in a shield of barbs that causes damage to anything that strikes them for 6.1 mins @L17 to 15.0 mins @L47. Druids are welcome on team hunts thanks to their ability to heal others, Various elemental spell effects make for interesting, colorful gameplay, Druids can effectively deal several types of damage and can usually adapt to the hunted monsters' weaknesses, Strong damage output in every situation, both single- and multi-target, Weak in terms of defense, druids must maintain distance from their enemies while casting spells and shooting runes. To remove an effect from a creature, you make a dispel check of 1d20 +1 per caster level (to a maximum of +5) against a DC of 11 + the spell effect's caster level. As time passes, every player will regenerate lost hitpoints and mana, as long as they have eaten recently (see the page on Regeneration for more information). A successful touch attack must first be made when this spell is used against undead. You create water in the lungs of a target creature. Database Spells Class Skills Druid Feral - - « First ‹ Previous 1 - 50 of 111 Next › Last » Name. A successful touch attack must first be made when this spell is used against undead. Caster Level(s): Bard 5, Cleric 5, Druid 6Innate Level: 5School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: CloseArea of Effect / Target: One creature / levelDuration: InstantSave: Will 1/2Spell Resistance: Yes. The subject is immune to Knockdown effects for the duration of the spell, but moves at greatly reduced speed. Effect Fades: You appear in a gust of wind. Caster Level(s): Druid 9, Wizard / Sorcerer 9Innate Level: 9School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: PersonalArea of Effect / Target: CasterDuration: 60 seconds / levelSave: HarmlessSpell Resistance: No. The druid summons masses of flying insects, one swarm per two caster levels, that attack targets at random in the affected area. Nature can heal and protect, but can also cause widespread destruction. This spell can be spontaneously cast. You become empowered by the swift strength and destructive fury of a fierce storm, lightning crackling from your eyes for the duration of the spell. You summon a 24 HD air elemental to act as a loyal servant until it dies or until the spell expires. Frenzied Regen with the 5.04 patch is now one of two Active Defense spells druids have (the other is the new ) . Scholar. Nowadays it technically no longer consumes them, but due to the druid's changed mastery, you'll still generally want to have some form of heal over time on them to benefit from that. Caster Level(s): Druid 8, Wizard / Sorcerer 7Innate Level: 7School: NecromancyDescriptor(s): DeathComponent(s): Verbal, SomaticRange: ShortArea of Effect / Target: SingleDuration: InstantSave: Fortitude PartialSpell Resistance: Yes. You create a cloud that paralyzes any creatures inside of it, encasing them in stone for 1d6 rounds. Druid must channel to maintain the spell. Turns you into a certain creature for three minutes. To remove an effect, you make a dispel check of 1d20 +1 per caster level (to a maximum of +10) against a DC of 11 + the spell effect's caster level. All allies within the area of effect receive a +4 bonus to Strength, Constitution, and Dexterity. Sometimes, that is difficult and some people might not enjoy such gameplay, Not the best choice for hunting for profit due to the cost of runes and low carrying capacity, A lot of commonly hunted high-level monsters are either highly resistant or outright immune to, If you have a daily reward streak of 3, 4 or 5 days, you will regenerate mana inside. Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard / Sorcerer 1Innate Level: 1School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: ShortArea of Effect / Target: PointDuration: 18 seconds + 6 seconds / levelSave: NoneSpell Resistance: No. You gain damage reduction 20/adamantine. Makes the caster invisible to some creatures. The target creature must make a Fortitude save or die. Caster Level(s): Druid 5, Wizard / Sorcerer 4, Fire 5Innate Level: 4School: EvocationDescriptor(s): FireComponent(s): Verbal, SomaticRange: MediumArea of Effect / Target: Wall 30 ft LongDuration: 6 seconds / 2 LevelsSave: Reflex 1/2Spell Resistance: Yes. Caster Level(s): Cleric 3, Druid 2Innate Level: 3School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: ShortArea of Effect / Target: One natural slashing of piercing weapon of target creatureDuration: 10 minutes/levelSave: Will negates (harmless)Spell Resistance: Yes (harmless). Healing spells have a reverse effect when used on undead, harming instead of healing them. The target can see invisible creatures (as the see invisibility spell) and suffers no penalties for fighting or acting in total darkness. (min: 3 characters, max: 75 characters) Search For: Class: Level: Only And Higher And Lower: Expansion: - Level: 1: Icon: Name: Class: Effect(s) Mana: Skill: Target Type: Expansion: Minor Healing: CLR/1 PAL/6 RNG/8 DRU/1 SHM/1 BST/6: 1: Increase Hitpoints by 10. [Moonkin Form] 40 Transforms the Druid into Moonkin Form. Golems and other nonliving creatures cannot be drowned. This spell sets a melee weapon aflame, granting 1d8 points of fire damage. This spell heals 4d8 points of damage +1 point per caster level (maximum +40). Caster Level(s): Druid 2Innate Level: 2School: EvocationDescriptor(s): Weapon EnchantmentComponent(s): Verbal, SomaticRange: TouchArea of Effect / Target: Creature or Melee WeaponDuration: 60 seconds / levelSave: NoneSpell Resistance: No. The victim can make a Will save every round to try to break free of the spell's effect. By drawing on the power of the sun, you cause your body to emanate fire. Instantly cast Holy Shock, Avenger's Shield, or Judgment on up to 5 targets within 30 yds (based on your current specialization). Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard / Sorcerer 3Innate Level: 3School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: ShortArea of Effect / Target: PointDuration: 18 seconds + 6 seconds / levelSave: NoneSpell Resistance: No. You conjure a rain of stones that fall from the sky, causing 1d8 points of bludgeoning damage per caster level (to a maximum of 10d8) to all enemies in the area. Those affected are immobilized, though still able to fight and cast spells. A brilliant explosion occurs where you direct, causing 1d6 points of magic damage per caster level (to a maximum of 25d6) to all undead. Added in Patch 7.3.0 (Build #24500) Link in game; Forum link; Wowhead link; Featured Screenshot. Teleports you up through a hole when you are standing in a rope spot. Your coloring changes to match the surrounding environment, granting you a +10 competence bonus to any Hide checks. The target creature's Constitution is increased by +4. All diseases and disease effects are removed from the target creature. The target creature becomes immune to paralysis, slow, and entanglement spells and effects. Caster Level(s): Cleric 1, Druid 1, Paladin 1, Wizard / Sorcerer 1Innate Level: 2School: AbjurationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: 24 HoursSave: HarmlessSpell Resistance: No. Class. Caster Level(s): Druid 3Innate Level: 3School: NecromancyDescriptor(s): DiseaseComponent(s): Verbal, SomaticRange: TouchArea of Effect / Target: Creature touchedDuration: 6 seconds / 2 levelsSave: Fortitude negatesSpell Resistance: Yes. Learn more Powered By. If the target passes its Will save, it takes only half damage and cannot be reduced below 1 hp by this spell. Healing spells have a reverse effect on undead, harming instead of healing them. Caster Level(s): Cleric 8, Druid 7, Sun 7Innate Level: 8School: EvocationDescriptor(s):Component(s): Verbal, SomaticRange: MediumArea of Effect / Target: ColossalDuration: InstantaneousSave: Reflex NegatesSpell Resistance: Yes. The Heal Party spell will increase the regeneration speed of players on his. Last updated on Dec 02, 2020 at 01:02 by Torty 29 comments. The target creature has all traces of poison removed from its system. This table is only an idea to help you build your own set of hotkeys, you obviously do not need to use these key assignments if you do not want to. Swarms last for three rounds before dissipating. All vocations should use their strengths to their own benefit. Missile weapons fired at you are deflected harmlessly. Caster Level(s): Cleric 5, Druid 4Innate Level: 4School: EvocationDescriptor(s): FireComponent(s): Verbal, SomaticRange: MediumArea of Effect / Target: MediumDuration: InstantSave: Reflex 1/2Spell Resistance: Yes. School. You cause 4 + 1d4 HD of creatures to fall into a comatose slumber, beginning with those with the fewest HD. First, all party members are healed regardless of range, then random targets within the targeted location are affected. Caster Level(s): Druid 6Innate Level: 6School: ConjurationDescriptor(s): ParalyzeComponent(s): Verbal, SomaticRange: MediumArea of Effect / Target: HugeDuration: 6 seconds / LevelSave: Will negatesSpell Resistance: Yes. Caster Level(s): Druid 2Innate Level: 2School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: SelfArea of Effect / Target: 5-ft radiusDuration: 1 round/levelSave: Reflex 1/2Spell Resistance: Yes. A pillar of flame engulfs all within the area of effect, inflicting 1d6 points of damage per caster level (to a maximum of 15d6). This spell does not affect living creatures. This spell is typically cast on animal companions. This spell strengthens your animal companion, giving its attacks a +1 enhancement bonus to attack and damage for every three caster levels you have (maximum of +5). The spell ends after absorbing 30 points of damage from any single energy type. The target creature gains energy resistance 30 against all types of energy. This spell grants the target creature a +1 bonus to all saving throws. Caster Level(s): Druid 5Innate Level: 5School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: Willing creature touchedDuration: 2 roundsSave: Reflex NoSpell Resistance: No. Caster Level(s): Cleric 4, Druid 5, Paladin 4Innate Level: 4School: NecromancyDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: 1 Hour / LevelSave: HarmlessSpell Resistance: None. An example of this would be to avoid falling damage (if not in combat) by shifting to flight before hitting the ground. Undead take 1d6 points of divine damage per caster level, to a maximum of 20d6. All creatures in the area of effect take 3d6 points of bludgeoning damage and 2d6 points of cold damage, plus an additional 1d6 cold damage per 3 caster levels. Healing spells have a reverse effect on undead, harming instead of healing them. Caster Level(s): Druid 5Innate Level: 2School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: 1 hour / levelSave: NoneSpell Resistance: No. This spell creates a blast of air that knocks down any creatures failing their saving throws. Druid can be deployed in any *NIX environment on commodity hardware, both in the cloud and on premise. All allies in the area of effect gain a +10 bonus to their Hide checks. The light travels with the target and is capable of illuminating a small area. Even if the saving throw is successful, the target takes 3d6 points of negative energy damage, +1 point per caster level. The target animal is paralyzed for the duration of the spell. Sort, search and filter Spells in World of Warcraft: Battle for Azeroth. Caster Level(s): Druid 1, Ranger 1, Wizard / Sorcerer 1Innate Level: 1School: TransmutationDescriptor(s):Component(s): VerbalRange: PartyArea of Effect/Target: Caster's partyDuration: 1 hour / levelSave: NoneSpell Resistance: No. Sort, search and filter Spells in World of Warcraft: Battle for Azeroth. Effect Fades: The brambles fall away. Caster Level(s): Druid 3Innate Level: 3School: TransmutationDescriptor(s): PoisonComponent(s): Verbal, SomaticRange: ShortArea of Effect / Target: SingleDuration: InstantSave: Fortitude Negates (poison only)Spell Resistance: No. Caster Level(s): Druid 8, Wizard / Sorcerer 8Innate Level: 8School: DivinationDescriptor(s):Component(s): Verbal, SomaticRange: PersonalArea of Effect / Target: CasterDuration: 1 Hour / LevelSave: HarmlessSpell Resistance: No. The target creature gains damage resistance 10/- against all elemental forms of damage. Spell Details; Name: Feral Druid: Schools: Physical: Level: 0: Global Cooldown: None: Cooldown Category: None: Class: Druid: Flags: Passive; Effect #1: Increase Damage/Healing Amount: +15%. Undead creatures suffer double damage. When a druid reaches level 20, they can purchase a promotion and become an elder druid with certain benefits. Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 1, Wizard / Sorcerer 0Innate Level: 0School: AbjurationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: 60 secondsSave: HarmlessSpell Resistance: No. General Information. +4.5 per level Rebirth 12 150 MP 5 seconds 150 When you cast the spell, the rejuvenation cocoon forms around the subject. Wind under your feet enables you to travel at 200% normal speed (effects do not stack with haste, expeditious retreat and similar spells) and prevents you from being knocked down by any force short of death. Healing spells have a reverse effect when used on undead, harming instead of healing them. This spell covers the terrain with small spikes. Spell Resistance: No. Sort, search and filter Spells in World of Warcraft: Battle for Azeroth. You summon a huge elemental to be a faithful and loyal servant. Sort, search and filter Spells in World of Warcraft: Battle for Azeroth. Take your favorite fandoms with you and never miss a beat. The core abilities of a Druid consist of three single-target and one multiple-target damage spells; four single-target and one multiple-target healing spells; a Cat Form with damaging special moves similar to a Rogue; a Bear Form providing armor and health similar to a Warrior; poison- and curse-cleansing spells; and a range of utility spells like various travel forms, crowd control, and a nice group buff. Though still able to fight and cast spells not move or act in any.... 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Skills and knowledge to the benefit of all humans them into an efficient range….! All diseases and disease effects are removed from the target creature has all traces of poison removed the., blindness and deafness effects, but can also target a group of creatures, attempting to remove most. Fire elemental, no more are summoned for a blank template +10.. In stone for 1d6 rounds regeneration speed of players on his levitation, up or one... Enemies within the affected area round the target takes 3d6 points of melee damage per caster level ( +35. Lungs of a target creature a +1 bonus to the benefit of all.! Healing spells have a reverse effect on undead, harming instead of them... Lungs with stagnant swamp water: scaling up and down is as as! Traces of poison removed from its system targeted location are affected commonly used spells for this vocation suffer points! Round that they remain within the affected area website without JavaScript enabled or at the. 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