This has 220.9 attacks. Dispersed gives higher recovery rate so it's not completely useless. Make sure to always keep division designs with a multiple of 80 1 2 4 8 10 20 40 80 etc so you can always have the highest amount of divisions possible participating … Doubling the width of the division will make it cost less and deal more damage. Superior firepower. Report Save. You're going to want more than one template. What about it? It's not good at all on offense. As we discussed above, fewer better divisions are typically worth more than many worse divisions. 6 7 motorised 2 medium spgs 10 11 medium tanks for anti infantry death stack. The first doctrine research has a base time to research of 191 days. You get decent soft attack (221) to go along with decent enough defense, especially considering that you'll have an armor advantage against more infantry as well as 27% hardness. Land Doctrine (superior firepower – see next section for more details) ... Like I say, having artillery in your division templates, air superiority and waiting for the Axis manpower to deplete is the key to success whilst using this strategy. In addition to complementing my armored divisions during encirclements, having a small army of motorized infantry can also be helpful to have in reserve to reinforce your line(s) as needed. level 2. It would land 9.45*1.4 = 13.23 attacks against the 5-0. Division templates can be created and modified by the player using spending army experience. ~ 6 divisions of infantry, optimally one AT or TD (can be omitted), then the rest ART or SP-ART or the rocket equivalent up to a division size of 40. Continue this thread level 1. You have an early choice between frontline art … Advisors may now jockey for … In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. rule#5: What are good Superior Firepower templates? Initial costs are misleading. At the time, it was equivalent in numbers to many of the major military forces in the world, and was greater than that of their primary threat: Germany. < > Showing 1-6 of 6 comments . Higher attacks contribute to battles being over sooner, causing you to take fewer losses. The division template system is one of the key mechanics of Hearts of Iron IV. Infantry get more org and better hp ratios. One side gives more powerful line artillery battalions, the other improves support companies. Armia Pomorze in Danzig covering the Polish Corridor 1.1. Also with more individual divisions you can have more space for support divisions. 40 will also work but not as consistently as 20. ... Superior Firepower is if you want to place emphasis on firepower and defensive tactics. Breakthrough and hardness contribute to losing less materiel in battle. Press J to jump to the feed. Obviously that is an exaggeration. I'm looking to save manpower too. Superior Firepower is a tank doctrine. 7/2 and 14/4 are outright weak. Here is my full post on 8/8 and how to use it. If they are getting slowed down by supply add logistics. That's double the combined total of the pair of 7-2. He's talking about the branch in the Superior Firepower doctrine. Remember, attack concentration is the reason why assault divisions exist. Hoi4 Resource Gain Efficiency Superior Firepower. Shock and Awe may give +10% soft attack to artillery, but it's worse than Airland Battle which gives +10% soft attack and +20% … Combining the two above points we get 19-1. Generally for pushing tanks are the go to with some motor infantry or cav for backup. They are too much in the middle. Compare your 114.8* attacks to a 5-0's 110 defense. Vst and au and rewire support. Even support AA is better, because while it also isn't going to be piercing anything with more than light armor, it at least provides you with a cheap source of air attack. Thats the general consensus on the best possible template, although there have been arguments over the heavy tank however, some stating that a heavy tank destroyer is far superior. I don’t know if France has the IC to have anti tank guns. I have used only the opener and no other techs for all of the following). In my honest opinion mobile warfare and superior firepower are two of the best land doctrines in the game. Superior Firepower is a tank doctrine. (June 2020) (Learn how and when to remove this template message) ... relying on its own superior training and firepower to win such battles. Land Doctrine (Superior Firepower – see my recommended military tactics below) Infantry equipment and support companies (engineer and recon companies very useful) Division Templates: This is a new feature I’ve added to my HOI4 nation guides, which will be updated onto my previous guides on the Soviet Union and German Reich. Superior Firepower. They're good for holding the line if you have designated offensive units too. All this assumes your opponent is using purely soft divisions. Two 7-2s will land with 11+1.92 = 12.92 attacks each, or 25.84 attacks total. The composition of each division is specified by its division template. During World War I the Central Powers … I'm looking to save manpower too. Classic INF build is great all-around thing and theres is no point in changing it. Aerial warfare. © Valve Corporation. … Airland Battle SHSPAA with medium designer get over 20.5 attacks per width. Sum of: All trademarks are property of their respective owners in the US and other countries. A 9-1 inf-HT1 has 94.5 soft attack. Research one of the four land doctrine trees: mobile warfare, superior firepower, grand battleplan and mass assault. Type the name of a command into the search bar to instantly search our database of 172 HOI4 commands for the most recent version of the game on Steam (PC). It is definitely a common subreddit for the Grand Strategy Game from Paradox lnteractive.Our Discord Deal with is:. But it's a good complement to armored divisions against infantry. And is cheaper. It will only cripple You. 5 x Infantry Divisions wit… Concentration of attacks is key for attacking. Support AT is one of the absolute worst support companies. Why? 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Click on the name of a command to visit its command page, on which you can find more help including examples. Note, this is far from the best assault division. 1 div with 40 will attacking better than 2 divs with 20 from one province. HOI4: The Netherlands Guide – Your national focus tree gives you the chance to increase naval production (the boat is a replica of the Batavia, a flagship of the Dutch East India Company built in 1628) Electronic Mechanical Engineering (continue this path down – research, encryption and decryption bonuses etc.) It's paying more to be worse at defense than 10-0. Some people suggest two infantry platoons and two artillery, with some support companies on the side. It's not the cheapest division (2100 MIC), but part of that is negated if you upgrade your light tanks to LSPART. The best we've seen so far. And they also provide a load of breakthrough, hard attack and piercing. The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. The USA starts in 1936 with four research slots, and can acquire two more slots from its National Focuses - Scientist Haven and either American Institute of Sciences or Scientific Research & Development Office. "All frontline battalions" does not include any form of artillery. It has 160 soft attack. This was successfully practiced by the French during the First Indochina War at the Battle of Nà Sản, but a subsequent attempt to replicate this at Dien Bien Phu led to decisive defeat. Though not as much of those last two as TDs. A division is 1 basic unit depicted on the map during gameplay. Which one should you use depends on what kind of divisions you mainly want to use for attacking. Not an artillery doctrine. Sum of: 3 years ago. Except support artillery. Compared to the rest of the world's countries, the option to have a total of 6 slots is almost unique.The Democratic path of the National Focus Tree ends with Scientist Haven. The console can be … Not an artillery doctrine. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. Compared to blitzkrieg, you end up with less org for motorized as most org gain is for leg inf only. Another common division design is simple: 7 … Artillery make you even worse at dealing with tanks than infantry are. This is a good general template, but against Germany you could add support anti tank, which would help a fair bit. Even when Superior Firepower comes to play - leave those 5 brigade INFs alone. This is especially good a solution in battle with opponent with superior firepower. 14/4 does not even break a single regular 20W infantry. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. And while the upfront cost is greater, it actually costs you less overall due to the reduced damage you will be taking because of the increased breakthrough and hardness, as well as the armor bonus and more hp. Faster to build, easier to supply, better terrain bonuses … Not as many attacks as the 14-4, but can continue fighting for longer and take less damage because of its higher org, breakthrough, hardness, and armor. Is this any good? Finally, I use a 7 MOT/2 LSPART2 division (with upgraded armor) to complement my armored divisions (i.e., follow behind them to help secure the supply lines) during an encirclement. Edit: You could also decolonise and use colonial 40-width pure infantry templates. Grand Battleplan. I use this one but I feel like I'm always bogged down when fighting Germany. For a primary offense infantry division to take advantage of SF doctrine, I'd go with 14/4 with ART, ENG, and RART (when available). Hoi4 Millennium Dawn Waking The Tiger Download; Welcome toThis can be a sub-reddit for Hearts of Metal 4. But I only recommend doing this for … Yayınlanma Tarihi: 5 ay önce; today's hoi4 tutorial im going over how to make tank divisions templates, im covering everything you need to know in this hearts of iron 4 tutorial or hoi4 guide to make the best tank division template based on your hoi4 strategy. I can never seem to break thru. There is no niche that artillery fill that couldn't be filled better by something else. SHSPAA by themselves will provide more attacks per width (17.25) than max tech line artillery with Shock and Awe (17) because there's never any reason to take Integrated Support. But I say it for a reason. Attacks above enemy defense deal 4x damage of those below. Best used with artilery in your division template. The savings that simply having the armor bonus provide are difficult to overstate. SPGs will always concentrate attacks better than equivalent tech line artillery. https://www.reddit.com/r/hoi4/comments/hm9bi2/new_144_replacement_88/, New comments cannot be posted and votes cannot be cast. It is a good choice for those of the nations that have high manpower, because this doctrine excludes mass use of infantry divisions and focuses on gradual clearing of the territory that can be later seized by infantry. It is pure garbage and this time I'm not being facetious. Both of these doctrines are at or near the very end of their trees, thus your recon value is usually equal to your recon batallion's level with values between 1 and 7 with an … Even MBTs provide more attacks per width at higher techs than artillery do, though lower than SPGs. One of the most used focuses in multiplayer. You sacrifice some ORG and defense, but gain breakthrough plus a little bit of hard attack. Then I would recommend three different infantry designs: (1) Light Infantry - 10INF + Support ART The composition of each division is specified by its division template. And they provide more armor than SPGs. The division template system is one of the key mechanics of Hearts of Iron IV. So this is the first blow for this shooter. The ability to upgrade reliability on tank variants contribute to losing less materiel to attrition. Support artillery is good. Do not change your starting template names if you want mid game unit events to fire." General of the Army Original Poster 3 years … Is this any good? It does require tungsten to produce, so you don't want to build too many of these. 1 x Cavalry Division 1.2. 1. I like those for defense, or I'll trade the engineers for recon if I'm attacking. And since they're only 1 width apiece, they provide not insignificant soft attack per width. Shock and Awe may give +10% soft attack to artillery, but it's worse than Airland Battle which gives +10% soft attack and +20% hard attack to MBTs and SPGs. I looked up forums for the best division layout in an atempt to save manpower, however I didn't really find a satisfactory answer. And air attack. Naval technology: 1.8 Research technologies that unlock new ship types and classes, as well as submarine and improve transports for … Hover over a command in the table to view detailed argument-related help. Base time to research []. Grand Battleplan. Focus on doing damage, hard attack and soft attack. Concerning your division template, this doctrine goes quite well will artillery forces. "All frontline battalions" does not include any form of artillery. Final Tips To summarise, the Soviet Union in Hearts of Iron IV is one of the easiest, but most enjoyable countries to play as. What soft of diviosn templates and tatics do you perform? If you're defending against infantry, you don't need the extra attacks, you were going to win anyway. This template has a combat width of 44 however, so you will need a field marshal with the 'offensive doctrine' trait to lower the width down to 40. Force concentration is the practice of concentrating a military force so as to bring to bear such overwhelming force against a portion of an enemy force that the disparity between the two forces alone acts as a force multiplier in favour of the concentrated forces. You could make infantry division with more artillery In them versus this one. National focus tree for turkey. The Polish Army in 1936 was fairly large. Dispersed Support is straight up worse than Integrated Support if you have any amount of support companies. How does 7-2 deal with tanks? I also think rocket artillery is also more soft attack and breakthrough. This is an especially strong, non-armored unit against forts since ART gets a 10% anti-fort bonus. What, using just what you learned above would make this division better? Neither will pierce and both have horrendous hard attack and breakthrough. Industry (concentrated – not much land) Land Doctrine (mobile … 1. share. Does anyone use Integrated Support in the Superior Firepower Doctrine tree? ? The armor bonus is actually what makes assault divisions good. Why Semi-mot? RART is expensive, but it adds about 10% soft attack with full doctrine. And they provide armor. (11+44.36)*1.4 = 77.504 attacks land. Offensive and defensive … All other research speed modifiers are added to this. < > Showing 1-2 of 2 comments . Meaning that against our 5-0, it will land (11+20)*1.4 = 43.4 attacks. This doctrine affects artillery actions. I looked up forums for the best division layout in an atempt to save manpower, however I didn't really find a satisfactory answer. Width-40 division templates have a way better ratio of supply-equipment-per-front-line-batallion and, due to having more fire-power bundled in a single unit and the soft attack versus defence mechanics, they perform superior when attacking other "soft" divisions with less width because they stack up huge amounts of soft attack more often than a larger number of … Focus on both you hard attack and soft attack damage output with this doctrine. (You didn't actually take SF, that should be 114.8 attacks with just the opening tech. Best division layout for Superior Firepower Doctrine? Delta. Really to maximize Superior Firepower (and Integrated Support in particular), you want both the ART and RART to maximize soft attack. Or even more if you spend xp on the gun. \n 7. Land Doctrine (Superior Firepower – see my recommended military tactics below) Infantry equipment and support companies (engineer and recon companies very useful) Division Templates: This is a new feature I’ve added to my HOI4 nation guides, which will be updated onto my previous guides on the Soviet Union and German Reich. Let's say you pick superior firepower for your doctrine. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Understand the generations of divisions, from early to late war, in HOI4. This doctrine offers a more well rounded collection of buffs and improvements. You lose org, defense, and hp ratios for some soft attack. It's more expensive (about 1800 MIC), but packs a punch with 495 soft attack (also assuming 1940 doctrine). 6. share. Yet, these divisions had a very high amount of manpower, depending on the setup between 18000 to 21000 men, thus even outnumbering the German division by far. That's less damage, right? If you're defending against tanks, the soft attack does nothing, while the lost org and defense mean you break faster and worse hp ratios means it costs more production and manpower when it inevitably takes strength damage. This has made superior firepower the most ideal doctorine for a infantry heavy army. They wont get much better and supplying more than 100 5-brigade units is a lot easier than 100 6-brigades ones. https://www.naguide.com/hearts-of-iron-iv-4-recommended-division-templates Not some few additional attacks. A division is 1 basic unit depicted on the map during gameplay. This can e… All following doctrines researches have 382 days. Heavy fighters and tactical bombers are incredibly useful for Japan, not only as Kamikazes but as ground attack vehicles in the large airzones of Asia. Dispersed Support is straight up worse than Integrated Support if you have any amount of support companies. Best division layout for Superior Firepower Doctrine? However, the army was almost entirely composed of infantry divisions, and attached brigadeswere sparse. It gives softattack to all divisions and increases infantry org. Division templates can be created and modified by the player using spending army Artillery are bad and you should feel bad for using them. Note that these artillery battalions were equipped with 75mm guns, thus having far less firepower than all other nations. Unpierced armor gives +40% average org damage dealt and -50% org and strength damage taken. \n 6. Flags small.zip. Key Features of Nitro PDF Pro 10 Crack: You can easily Edit images insert, resize, rotate, crop, flip, replace, arrange, delete, and extract. It doesn't concentrate attacks and it doesn't have the armor bonus. Based on this data my proposed HOI setup is as follows: For support units, an engineer, a medical, a … All rights reserved. Recommended Division Templates. What about a 13-4-1? Now consider a similarly situated 14-4 with 211 attacks. But there's only so much you can do with a single support company. It is only affected by 2 things: whether you have support battalions & whether you have Shock&Awe research of the Superior Firepower doctrine or Infiltration in Depth of the Grand Battleplan doctrine. And they provide armor. the hoi4 strategy guide will show templates, support companies you need, what is the difference and much more. With 1940 tech, this division will give you base 411 soft attack at a cost of about 1600 MIC, which is about twice what a 10/0 division costs. Dec 24, 2016 @ 7:24pm Superior firepower is an allrounder doctrine. For research, go for the basics: industry, light tank II (MUST), infantry weapons, artillery and superior firepower (or whatever doc that fits you). There is no single ideal template as the ideal division varies based on what you're fighting, where you're fighting and what your doctrine is. Main bonuses in this doctrine are connected with submarines and lightweight ships. This is not a good template. An 8/8 with ART, ENG, and RART (if available) is another viable option. They don't provide very many attacks per width. This is the generic "expensive" hold the line units not too great for breakthrough but okay for pushing. Well, they supply you with more than infantry, but that's not a high bar to hurdle. Thread starter Secret Master; Start date Aug 8, 2016; Menu Crusader Kings III Available Now! By spending 100 Army experience the research speed can be increased by 100%. Report Save. And then a full complement of support companies. Some people suggest two infantry platoons and two artillery, with some support companies on the side. The strategy here mainly hinges on war of attrition and destroying the enemy supply lines. As CorpseFool pointed out to me, SPAA didn't get their +50% soft attack commented out the way all the rest of the armor variants did, back when soft attacks got nerfed in 1.5. Attack concentration is king. 2 with 20 from 2 provinces better than one with 40 from one province. The ideal template will be 6/7 MOT, 2 LSPART and 1 LTD for speed, like a motorized version of leg infantry. Or more if you upgrade the gun. While the 14-4 lands with 11+40.4 = 51.4 attacks. Wrong. Let me count the ways. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/hoi4/comments/hm9bi2/new_144_replacement_88/. You lose less actual production with SPGs and MBTs than you do with artillery. The CSA gets any tech that USA has fully researched when it breaks away, so to be as gamey as possible, research all your techs until you are 1 day from finishing them, and then switch to another. Either go 10/0 or as I am pushing 8/8 in early low armor conflicts (even though I am having some success with 8/8 with zero pierce as Poland defending against Germany, just took Berlin). Research time example: Don't say support AT. If you are good at micro, go left side grand battle plan, if you are not go superior firepower. So a single 14-4 is worth double on offense than a pair of 7-2. Español - Latinoamérica (Spanish - Latin America). This doctrine is all about damage. Attack per width I don ’ t know if France has the IC to have anti tank guns and! Doctrine trees: mobile warfare, Superior firepower comes to play - leave those 5 INFs! Of a command in the Superior firepower expensive ( about 1800 MIC ), you were to! Maximize soft attack per width 11 medium tanks for anti infantry death stack pick! Soft attack ( also assuming 1940 doctrine ) damage taken they 're for. Each, or 25.84 attacks total you pick Superior firepower templates all trademarks are property of their hoi4 superior firepower template! Also assuming 1940 doctrine ) specified by its division template system is of... Does anyone use Integrated support if you spend xp on the side just the opening tech blitzkrieg. Be worse at dealing with tanks than infantry, you do n't want place! A load of breakthrough, hard attack and breakthrough difficult to overstate gives +40 % average org dealt... Very many attacks per width New comments can not be cast and two artillery, some... Help including examples use this one inf only assault divisions exist table to view detailed argument-related.. Attack and piercing 1x: support artillery: IC Cost 644 filled better by something else infantry! Losing less materiel to attrition fair bit attacks better than one with 40 from one province maximize. Decolonise and use colonial 40-width pure infantry templates reliability on tank variants contribute to losing less materiel attrition! Anti-Fort bonus not change your starting template names if you 're defending against infantry, but against Germany could... Supply lines tanks are the go to with some motor infantry or cav for backup powerful! Division template, this is an allrounder doctrine mass assault 's not a good general template, against... A motorized version of leg infantry both have horrendous hard attack and breakthrough you are Superior... Divisions exist spend xp on the map during gameplay 1800 MIC ), but it adds about 10 % bonus. More expensive ( about 1800 MIC ), you end up with less org for as... With some support companies 1 basic unit depicted on the gun inf build is great thing!: hoi4 Resource gain Efficiency Superior firepower comes to play - leave those 5 brigade INFs alone add anti! Bar to hurdle point in changing it increased by 100 % higher techs than artillery do, lower... You can have more space for support divisions sacrifice some org and defense, but that double! Battalions, the other improves support companies you need, what is the first for... Anti infantry death stack, that should be 114.8 attacks with just the tech! Recovery rate so it 's a good general template, but that 's double the combined total of key... Kings III Available Now this time I 'm not being facetious for your doctrine they 're for... Now consider a similarly situated 14-4 with 211 attacks let 's say you pick Superior firepower, grand battleplan mass. 11 medium tanks for anti infantry death stack you end up with org... 77.504 attacks land pick Superior firepower for your doctrine worth double on than! It is definitely a common subreddit for the grand strategy game from Paradox Discord. Doctrine ) support company Integrated support if you 're going to win anyway to view detailed argument-related help of days. Learned above would make this division better 100 6-brigades ones on tank contribute. Not include any form of artillery with just the opening tech they are getting down. Events to fire. damage output with this doctrine goes quite well will artillery forces bonus provide are to! And tatics do you perform hoi4 superior firepower template depends on what kind of divisions, from early to late war in. To maximize soft attack per width rate so it 's paying more to be worse at dealing tanks. Worth more than many worse divisions expensive ( about 1800 MIC ), but gain breakthrough plus a bit... Do, though lower than spgs a 10 % anti-fort bonus what are good at,. Diviosn templates and tatics do you perform definitely a common subreddit for grand. Also work but not as much of those last two as TDs having the armor bonus actually. In them versus this one but I feel like I 'm attacking theres no! No point in changing it and Integrated support in the Superior firepower for doctrine. To overstate late war, in hoi4 more powerful line artillery battalions, the other support... 191 days do n't provide very many attacks per width infantry heavy army INFs alone not include form. 11+40.4 = 51.4 attacks do, though lower than spgs equivalent tech line artillery will 6/7... 211 attacks 're good for holding the line if you have designated offensive units too and piercing use support. And breakthrough extra attacks, you were going to win anyway and destroying the enemy supply lines destroying! Defense, but that 's not completely useless and much more starter Secret Master Start... Do with a single 14-4 is worth double on offense than a pair of.... Spgs will always concentrate attacks better than one with 40 will also work but not much! Recon if I 'm attacking 14-4 is worth double on offense than a of... Of buffs and improvements really to maximize Superior firepower the most ideal doctorine for infantry... Eng, and RART ( if Available ) is another viable option one side gives more powerful line artillery depicted... At dealing with tanks than infantry are pick Superior firepower is an allrounder doctrine against our,!, and RART ( if Available ) is another viable option ART it will only cripple you of! Variants contribute to losing less materiel to attrition mobile warfare, Superior the. On 8/8 and how to use for attacking particular ), you want build! Created and modified by the player using spending army experience also decolonise and use colonial 40-width pure infantry.... 10Inf + support ART it will land ( 11+20 ) * 1.4 = 43.4.. Integrated support if you have designated offensive units too breakthrough and hardness contribute to less! 114.8 * attacks to a 5-0 's 110 defense of Hearts of Iron IV defense deal 4x damage of last... Battalions, the other improves support companies so you do n't provide very many per... By its division template system is one of the pair of 7-2 battleplan and mass assault soft attack wit… is. Versus this one but I feel like I 'm not being facetious events to fire. and theres no... Then I would recommend three different infantry designs: ( 1 ) Light infantry - +! Gives higher recovery rate so it 's not completely useless compared to blitzkrieg, you want mid unit! Consistently as 20 be cast you pick Superior firepower the most ideal doctorine for infantry. Fair bit 1.4 = 13.23 attacks against the 5-0 bogged down when fighting.. Up worse than Integrated support if you are good Superior firepower the most ideal doctorine a. The combined total of the keyboard shortcuts, https: //www.reddit.com/r/hoi4/comments/hm9bi2/new_144_replacement_88/ artillery in them versus one. With ART, ENG, and hp ratios for some soft attack other support... Divisions and increases infantry org even break a single support company 5-brigade units is a good complement armored... Or 25.84 attacks total support ART it will land with 11+1.92 = 12.92 attacks each, I! Not being facetious double the combined total of the absolute worst support companies 2 LSPART and LTD... Support anti tank guns hoi4 superior firepower template land doctrine trees: mobile warfare, firepower... Plus a little bit of hard attack and soft attack use colonial 40-width pure infantry templates fewer divisions. Is also more soft attack good complement to armored divisions against infantry, it. Need the extra attacks, you were going to win anyway starting template names if you spend on. 25.84 attacks total specified by its division template firepower ( and Integrated support in particular ), it. Have horrendous hard attack and piercing side grand battle plan, if you not! Firepower ( and Integrated support if you are not go Superior firepower is an especially strong, non-armored unit forts. Firepower ( and Integrated support if you want to use it just what you learned above would make this better! The key mechanics of Hearts of Iron IV by Paradox Development Studio also think rocket artillery is also more attack! You 're defending against infantry, you were going to win anyway: 90 days::! In Danzig covering the Polish Corridor 1.1, attack concentration is the reason why divisions...

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