- Implementation of optional Amorous Adventures patch. - Fixed xEdit script property Warning Message (was previously harmless though). - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. - Improved StoryManager triggers for SDA_MQ quest commentary. - Serana comments on each of the vanilla home locations, via her radiant dialogue. So if she gets lost, or you just need her in a jiffy- Serana can pop right to your location (though, she does get a bit nauseus when teleporting (similar to Geralt from The Witcher games) so do be careful! - Renamed an SDA test cell for compatibility with the Umbra Creation Club mod. Not going to do a Molag Bal conversation anymore since having it would be redundant, seeing as it's already one of Serana's radiant conversation choices. conversations; as well as in location commentary, role-play dialogue, race commentary, and Serana Romance Quest. Nearly 300 new voice lines. - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context. - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. radiant dialogue option. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA .
About Serana Dialogue Add-on Mod - Page 2 - Skyrim Special Edition These lines will be added in with the rest of the 2.8 update, but for now, Laura will be voicing those lines with her vanilla depiction. That new bug has now hopefully been fixed. This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. Spouse Merchant ability and daily gold. If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). - Changed it so the negative response in the first romance conversation never truly cancels out romance. - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). Her comment after "The Silver Hand" quest should now fire for more people. - Alias filling improvements for all NPC Banter, - Added another cooldown to the main Injured Dialogue quest record, so it should occur less frequently, - Added more safeguards to ensure Serana's NPC Banter didn't overlap with other scenes involving the same NPC, - Reduced distance requirement for Sorine and Gunmar banter, - Added flags for Serana's existing College of Winterhold radiant dialogue to not occur during serious moments in the Winterhold questline, - Drinking Buddies dialogue will no longer mistakenly appear when directing Serana to use a bed, via the favor menu, - Fixed radiant love conversation dialogue not appearing (requires a new save, or a save that was made before Serana's confession). 1.0 RELEASE! - Removed temporary sound processing left from the CK. - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. - More post-quest dialogue after defeating Harkon. - Serana's Necklace of Vivacity now has custom meshes and textures! Now they should act as regular 'hello' greetings. I've since added in safeguards to ensure that once quests are run, they are no longer run again. One of the largest content updates thus far! - Includes conversation topics on: lycanthropy, Redguard opinion, funny stories, - Reordered topic priority in main dialogue window, - Script optimizations for the radiant injured comments. junctions that weren't previously there. This patch was made to ensure players who followed those deities via the Wintersun mod could still accrue favor with them , while being "married" to Serana. The most ambitious feature of this mod yet, and will require an entire update for itself. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Crimson Blood patch installed. - Commentary when the player forges items, creates potions, enchants, drops items, and levels up, College of Winterhold Arcaneum conversation (Serana's reaction is no longer cringey and sudden, and more role-play is added to the conversation), Addition of new role-play lines to the Dark Brotherhood quest (The player can now choose to be more cautious after Aventus asks them to kill Grelod), Rewrote and added more lines to the Trust conversation. - Patch release. - Disabled one of the post-Harkon fight dialogues, as these have now been largely superceded by the addition of the Serana romance. Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. Hey everyone! Serana's radiant greets will no longer run while a serious/dramatic quest is running (which Serana has commentary support for). diventare la vostra anima gemella! SDA will continue to work perfectly with your favorite Serana overhaul of choice. - Sleeping functionality. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! - Implemented a proper dismiss and wait script to Serana's "House of Horrors" and "Diplomatic Immunity" quests respectively. - Fixed custom greet loop with the "Arthon" name. - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). One of the most expansive updates for SDA to date. Bethesda mistakenly marks a lot of common areas as "Dwellings" which made Serana equip her home outfit in these areas. - Implementation of the DDAF (Dynamic Dialogue Animation Framework) || It is now implemented in the College of Winterhold, Whats on Your Mind, and "Can I Talk to you for a bit?" - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. Includes both some radiant and story-driven conversations. If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. Serana should have less moments where her dialogue animations awkwardly loop, and she should also have overall more varied body movements. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. This has since been fixed. - Added AlternateVoice flags to dialogue which was previously missing it. - Serana can now sing two more songs: "The Dusk On Anvil Harbor" from Interesting NPCs (I got permissions! - Tweaked conditions in Winterhold radiant dialogue to only occur in the Winterhold city, and not the Winterhold hold. She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus. For now, just dismiss her from the normal follower dialogue. - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. - Redone Lustmord armor dialogue patch. ESL-Flagged. - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. - The romance quests can be experienced regardless of which side you choose in Dawnguard. Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. If Serana isn't close to you yet, you won't hear any MQ commentary at all. - Campfire mod spooning support (via an optional patch. - Alduin bug was fixed previously but delayed. - Serana cooking home-cooked meals for you. - Serana no longer sneezes when she's a vampire. Added proper location keyword for Forebears Hideout (where the Moth Priest quest is) since there was none. || The SDA and RDO patches have been overhauled to reflect this too. A bunch of you probably already know this, but the Serana Romance update has been out on SE for about a day or two now. - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). Big Update! Also made sure to make all of them stop while not running. This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! This is so you don't miss any commentary she has to say, when she wants to speak. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. For now it's just about her dad but more topics to come for the next release. - Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. - Removed Alternate Voice toggle scripts- as they're not needed anymore. Over 127 lines with extensive awareness on each quest. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. Now Serana should never be lost again! I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! If there are mods that do this too, do not use them with SDA- you will break Serana's brain! A patch will be uploaded to the SDA Patch Hub to re-enable this dialogue for those who want this gameplay feature back. - Script fixes for some Serana wait stuff, like whenever she's called to wait when the Dawnguard questline tells her not to. Serana should now properly sleep in any inn with a rentable double bed (The Bannered Mare, Winking Skeever, Braidwood Inn, Old Hroldan Inn, Dead Man's Drink, Moorside Inn)! This has been fixed. Update Notes for the 2.2 Update, Mages, Romance, and Misfits. There were some files incorrectly archived. - Since there currently aren't any voicelines for Orc and Bosmer commentary for now, temporary measures have been put in place to ensure the initial trigger dialogue doesn't fire, as long as the player is playing either of those two races. You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. Not to mention the mod should load faster on older hardware! Now when the player lockpicks a container, Serana will occasionally comment on it. Edits out some of the dialogue Serana Dialogue Edit adds, as to not thematically conflict with the additions my mod makes to similar dialogue branches (currently Hellos and Combat Idles). 4. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. More extensive quests (like those that have quest rewards- The Date at the Banned mare for example) still are logged. In later conversations, romance can still be opted out of, as usual. - Banter toggle with custom-voiced followers. - A lot of backend improvements on how NPC banter quests are started. For the Dark Brotherhood, Serana will also comment if you chose to destroy them. This should hopefully help with problems some users have been experiencing. - One of the dialogue scripts for the new Serana Romance content was not coded in correctly, which caused Serana to repeatedly do the same ForceGreet loop. Context-aware responses to existing dialogue lines: - Commenting on the fact that she and the player are spelunking when the player says: "I love you", "Can I talk to you for a bit? If you still want to experience it (with a mute Auri), you can type "setpapyrusquestvar SDA_FollowerBanter AuriBanter True" in the console. - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets. This is only available after the Dawnguard questline, should the romance route have been pursued with the vampire princess. She will now use her town outfit in all areas with this keyword. When both FG and OStim are installed, OStim takes precedence. - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. Whenever you mount your own horse, she will mount hers in turn. Seeing that the implementation has changed, this quest record serves no purpose. If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. When she joins up with the player again after "Bloodlines", after about a week she will start to open up to the player and become friendlier (a new game, or save before Bloodlines is completed required for the timer to take effect). - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. However, if the player chooses to remain part of the #furryfam- although Serana will disagree with you, this won't be harmful to the player-Serana relationship (as she has come to learn to respect your decisions- despite how the Companions questline brought up some of her past trauma). The "Trust" conversation is gated behind the Serana Romance as this is a very personal topic that more thematically makes sense with the Serana Romance friendship/lover development. Will perhaps get to Volkihar Clan commentary later. - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. Conditional to only occur if player has started the main quest and is recognized as Dragonborn. - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). (I'm adding this for more immersion, since Serana is a vampire and would need to feed every now and then, but I'm not allowing her to feed on the player.
Skyrim-AE - Serana Dialogue Add-on MOD Playthrough - 73 (Serana's - College of Winterhold general location awareness and commentary. The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. - Added another ending conversation with Serana after defeating Harkon. - An ability is now added when the player first enters into a romance with Serana. - Moved Blackreach/Alfthand commentary from "Elder Knowledge" quest to "Seeking Disclosure" in case the player hadn't done that quest yet while looking for the Dragon Elder Scroll, - More Alfthand commentary when visiting for the first time, - Moved dialogue branch for "Whats on Your Mind?" This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation). Serana will greet you as soon as you talk to her, and ask for a final (at least narratively-speaking) date by the coasts of Skyrim. - Extensive location commentary on Ivarstead, Riften, Rorkstead, and Riverwood. Now when talking to her with this option, Serana's responses (28, chosen at random dependent on questline progress, surroundings, romance) should feel a lot more organic and authentic. (This incorporates the Serana Hood Fix mod, along with modifications by me). Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. - Removed the added music for the Trust conversation for now, as it was causing crashes for some Xbox users. if you have Skyrim Special Edition you use SE (Special Edition) mods on nexus , if you have Skyrim Legendary Edition you use LE (Legenday Edition) mods on the nexus , i dont think there is LE version for "serana dialogue addon" , so make sure of that foremost , then you get load order when you manage multiple mods trough a Mod Manager like MO2 (Mod Organizer 2) this way you have multiple mods . The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. The commentary quest should already be restarted and you can check if it's up and running correctly with "sqv SDA_SolstheimCommentary". - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. Even if you have a high skill in a certain weapon/magic, Serana will not comment on it, unless you have said items equipped. After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. - Radiant commentary on Ancient Technology quest. - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side.