WIS: +2 INT: +2 HP: +30 MANA: +30 This is always so confusing to me when it's not in a table. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL Skill: 2H Blunt Atk Delay: 40 SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Depending on your eq, and downtime requirements, you can have 3 to 5 different pull areas all set to only spawn one aggro mob and the result is non-stop pulling for you. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: WAIST STR: +10 DEX: +10 STA: +10 Slot: FEET Have someone make a newbie monk, and do the Shackle of Dust. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Classic EQ Brewing Guide. Race: ALL, MAGIC ITEM LORE ITEM Class: WAR PAL RNG SHD MNK BRD ROG Their primary stats are strength and agility. DMG: 38 SV FIRE: +20 SV MAGIC: +10 Haste: 36% Class: ALL SV FIRE: +12 SV DISEASE: +12 SV POISON: +12 WT: 0.1 Size: SMALL Slot: CHEST DMG: 42 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL WT: 0.0 Size: SMALL The point of this guide is simple: Help new(er) players start and have fun on a new Everquest progression server.This guide is not crunching any numbers or going into end-game mechanics. Race: ALL, MAGIC ITEM NO DROP AC: 12 Class: ALL SV MAGIC: +10 Slot: HANDS WT: 0.1 Size: TINY Class: ALL WT: 0.1 Size: TINY DMG: 13 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.0 Size: TINY STA: +10 HP: +50 Haste: +41% WT: 2.0 Size: TINY WT: 0.3 Size: LARGE Race: ALL. WT: 0.0 Size: TINY AC: 6 STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75 Slot: CHEST DEX: +9 AGI: +9 HP: +50 Race: ALL, MAGIC ITEM Effect: Firefist (Must Equip, Casting Time: 7.0) at Level 50 Check Monk Equipment for the full list of gear usable by monks. Effect: Spirit of Ox (Must Equip, Casting Time: 20.0) at Level 50 WT: 0.3 Size: LARGE Race: ALL, MAGIC ITEM DMG: 16 AC: 15 Class: ALL Effect: Frostreaver's Blessing (Any Slot/Can Equip, Casting Time: Instant) Some people are toxic and would make the community so, don’t be a part of that problem. Class: MNK AC: 30 Which race you pick will determine the foundation of your character for the rest of your life in Norrath so it is kind of important you pick one you like. Haste: +27% WIS: +5 WT: 2.0 Size: TINY Slot: FINGER WT: 1.0 Size: SMALL HP: +65 MANA: +65 STR: +15 Class: ALL Slot: PRIMARY SECONDARY Class: MNK Every 15 levels monks will get an extra 1 stone weight allowance. Required level of 55. Class: MNK Class: ALL Class: ALL Class: MNK Effect: Flame of the Efreeti (Combat, Casting Time: Instant) WT: 4.5 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.8 Size: SMALL Class: MNK Skill: 1H Blunt Atk Delay: 25 Class: ALL except NEC WIZ MAG ENC Slot: FEET Members. Forage caps at 50. AC: 7 Before the class penalty removal patch an Iksar Monk needed 144% (120% * 120%) of the experience that a race/class without penalties (eg. STR: +10 STA: +15 HP: +100 MANA: +100 AC: 20 WT: 2.5 Size: SMALL Taken from a thread in the TLP section of the SOE forums.. See also a couple of quest rewards added for the first set of Progression servers: Highway Protectors Mask, and Cloak of Hazy Memories (reward for Fabian’s Strings).. As of the patch on 17 March 2011, the above two quests may have been disabled. WT: 0.9 Size: SMALL AC: 15 was thinking of getting a mudman enforcer and putting it in offhand, should i put it in mainhand and fist offhand? Race: ALL, MAGIC ITEM LORE ITEM NO DROP Haste: +41% The longest pause that can be set is 600, or 60.0 seconds. Class: ALL Monks are a specialist class, focusing on physical combat to the exclusion of all else. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 AC: 35 AC: 8 3. Class: ALL except DRU NEC WIZ MAG ENC Race: HUM ERU ELF HIE HEF WT: 3.0 Size: TINY STA: +15 Slot: WRIST Race: ALL, MAGIC ITEM LORE ITEM DEX: +3 HP: +5 STR: +1 DEX: +1 STA: +1 CHA: +1 WIS: +1 INT: +1 AGI: +1 WT: 2.5 Size: MEDIUM Overview. Make your choice depending on your current level and the one you want to reach! Slot: HEAD They trained, they fought, and they died. Haste: +34% HP: +50 Race: ALL, MAGIC ITEM NO DROP AC: 17 SV DISEASE: +10 SV POISON: +10 Slot: EAR Race: HUM IKS, MAGIC ITEM STR: +15 STA: +12 HP: +50 STR: +7 DEX: +7 STA: +7 AGI: +7 AC: 5 SV FIRE: +10 SV DISEASE: +7 SV COLD: +10 SV MAGIC: +10 SV POISON: +7 WT: 0.3 Size: SMALL Class: WAR PAL RNG SHD MNK BRD ROG AC: 10 HP: +100 Race: HUM BAR TRL OGR IKS, MAGIC ITEM LORE ITEM NO DROP Everquest Progression Server Leveling Guides; The fastest, easiest and best zones to level in when playing Everquest. Slot: PRIMARY SECONDARY Slot: EAR It used to go down. 2. Slot: PRIMARY SECONDARY STR: +5 STA: +15 AGI: +25 HP: +50 Slot: SHOULDERS WT: 0.1 Size: SMALL Slot: FEET They can enter all good cities in Norrath, but they have no night vision and lower dexterity and agility than the Iksar. Class: ALL Effect: Extinguish Fatigue (Must Equip, Casting Time: Instant) You do the Shackle of Clay quest, as explained below, and then get the 2 bandit masks as per the Shackle of Stone. AC: 8 WT: 1.0 Size: SMALL Class: MNK SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 Monks have a number of stats that they benefit from. Race: ALL, MAGIC ITEM WT: 0.2 Size: TINY WT: 0.1 Size: MEDIUM Skill: 1H Blunt Atk Delay: 25 Classic EQ Jewelcrafting Guide. List of Links to Various Quests from Most Expansions. AC: 15 SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Class: ALL Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: PAL SHD MNK Slot: FEET WT: 0.5 Size: SMALL STR: +7 DEX: +5 WIS: +5 INT: +5 HP: +50 MANA: +75 Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, Slot: WRIST Combine in Alchemy Bag SV DISEASE: +7 SV POISON: +7 WT: 0.1 Size: TINY WT: 0.1 Size: TINY AC: 8 DMG: 13 AC: 30 Class: ALL DMG: 14 AC: 5 Class: CLR PAL MNK BRD WIZ MAG ENC WT: 0.1 Size: TINY AC: 20 Class: ALL Race: HUM BAR TRL OGR IKS, MAGIC ITEM LORE ITEM NO DROP STA: +9 HP: +30 WT: 4.0 Size: TINY STR: +2 AC: 35 Everquest Kunark Leveling Guide 1 - 15. {B] 2[/b]) Pennance quest You say, 'Hail, Master Niska' Race: ALL, MAGIC ITEM LORE ITEM NO DROP Because of all these bonus abilities, they do slightly less damage than Humans at their full power, though this is only true when using Hand to Hand (without Celestial Fists). WT: 0.5 Size: TINY Class: WAR PAL RNG SHD MNK BRD ROG SV DISEASE: +15 SV POISON: +15 Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM AC: 4 AC: 20 Class: WAR PAL RNG SHD MNK BRD ROG > Catranizi's Plane of Sky Guide > Glencannon's Halls of Testing Guide > Makx's qeynos Catacomb Guide > How to Train and Learn Languages > EverQuest Monk Abilities By Level » Lucy's Monk Skill Descriptions » Forum > User CP > FAQ » Main Menu » Homepage » World of Warcraft - Monk > WoW Monk Talents » Arcade 67-76. DMG: 7 Joins your body with the strength of the earth, causing you to take greatly decreased melee damage. WT: 0.1 Size: TINY Delay is 38 for humans, 39 for iksar. Effect: Spikecoat (Any Slot/Can Equip, Casting Time: Instant) at Level 51 Skill: 2H Blunt Atk Delay: 30 Slot: HANDS Race: IKS BAR TRL OGR, MAGIC ITEM Effect: See Invisible (Worn) WT: 2.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL Effect: Aura of Battle (Worn) AC: 35 Slot: EAR Slot: CHEST WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: FINGER Effect: Enduring Breath (Worn) SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Skill: 1H Blunt Atk Delay: 18 Race: ALL, MAGIC ITEM LORE ITEM Class: ALL AC: 3 Slot: LEGS Race: ALL, MAGIC ITEM LORE ITEM Class: MNK Class: ALL WT: 0.0 Size: TINY Level 15, Limit 15 Level 30, Limit 16 Level 45, Limit 17 Level 51, Limit 18 Level 55, Limit 20 Level 60, Limit 24. Awesome. STR: +10 AGI: +10 HP: +20 Slot: PRIMARY SECONDARY Note: Dual Wield skill level maximum is equal to (Level+1)*7. WT: 0.5 Size: MEDIUM Race: ALL, MAGIC ITEM It's an automatically added chance. Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +15 STA: +15 AGI: +15 HP: +50 DMG: 40 AC: 5 DMG: 14 AC: 5 AC: 9 Class: MNK WT: 0.1 Size: SMALL HP: +35 MANA: +25 Bring much pumice. Class: WAR PAL RNG SHD MNK BRD ROG Slot: CHEST AC: 7 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 WT: 7.0 Size: SMALL Your monk will gain the following amount of HP every 6 seconds at various levels depending on whether you are sitting, feigning death, or standing. Project 1999 / Classic EQ Plat Guide. Focuses energy into your feet, allowing you to perform an especially powerful, Heightens your combat instincts, allowing you to. Class: ALL AC: 5 Class: ALL WT: 1.5 Size: MEDIUM Race: ALL, MAGIC ITEM NO DROP Race: ALL, Slot: SHOULDERS Max: None. Race: ALL, MAGIC ITEM LORE ITEM I'm not going to go super in depth here as almost everyone already knows these levels. AC: 20 Class: MNK Monks also have lines of Monk only quests that keep them equipped with their unique armor. STR: +15 DEX: +15 AGI: +15 WT: 0.3 Size: TINY Slot: FEET DMG: 48 AC: 25 Focuses your combat reflexes, allowing you to avoid all melee attacks made on you from any angle. WT: 0.0 Size: TINY Slot: PRIMARY Class: ALL AGI: +7 MANA: +20 Class: MNK Slot: PRIMARY WT: 0.0 Size: TINY WT: 0.2 Size: SMALL Damage = (skill/15)+3. Class: MNK Class: ALL A macro with "/attack off" in the first line and your Feign Death with "/doability #" in the second line will do this for you! Race: ALL, MAGIC ITEM LORE ITEM NO DROP Now, the AC shown by the client is misleading due to mitigation and avoidance being conflated into one number, but it should be accurate for determining the limits. Monks devote their energies to the pursuit of physical perfection, shaping their very bodies into deadly machines. Class: WAR PAL RNG SHD MNK BRD ROG Class: ALL You can create a macro that casts a spell and then pauses, by putting the following in a macro: SV FIRE: +20 SV COLD: +20 Class: ALL Note: Dual Wield skill level maximum is equal to (Level+1)*7. STR: +10 DEX: +5 AGI: +5 HP: +50 Haste: +40% SV FIRE: +5 SV DISEASE: -8 SV COLD: +5 SV MAGIC: +5 SV POISON: -8 Some are classic quests from their era, often with worthless rewards, and others are still very current; there is a certain emphasis on trade skill quests. Skill: 1H Blunt Atk Delay: 28 Level(skill) - Level(skill): Dmg/Dly1(0) - 2(14): 3/382(15) - 3(29): 4/383(30) - 5(44): 5/385(45) - 6(59): 6/386(60) - 8(74): 7/388(75) - 9(89): 8/389(90) - 11(104): 9/3811(105) - 14(119): 10/3814(120) - 17(134): 11/3817(135) - 20(149): 12/3820(150) - 23(164): 13/3823(165) - 26(179): 14/3827(180) - 30(194): 15/3830(195) - 34(209): 16/3834(210) - 38(224): 17/3838(225) - 41(239): 18/3842(240) - 45(254): 19/3845(255) - 50(269): 20/3850(270) - 55(284): 21/3855(285) - 60(299): 22/3860(300): 23/38. AC: 10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.4 Size: SMALL SV DISEASE: +10 SV POISON: +10 WT: 0.6 Size: SMALL Monks provide a powerful ally in a group, though it's not unusual to see a monk adventuring alone. STR: +2 DEX: -10 INT: +2 AGI: -10 Class: ALL AC: 20 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 1 Class: ALL AC: 25 Slot: LEGS Effect: Truesight (Worn) The guide is for all classes/levels/races, but mainly focuses on soloing. Newbie monk turns in Shackle of Dust, and afterwards you turn in the Shackle of Clay and 2 masks. Slot: PRIMARY SECONDARY WT: 1.5 Size: SMALL SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 This page was last modified on 27 December 2020, at 00:32. DMG: 17 Race: ALL, MAGIC ITEM LORE ITEM MANA: +15 All of its hunting spots contain monsters that /consider as blue within their specified level range, and are sorted by … WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM NO DROP Class: ALL STR: +20 WIS: +20 INT: +20 HP: +75 MANA: +75 STR: +8 DEX: +8 AGI: +8 This choice will have only a slight impact on your faction: in general agnostics will be slightly better received in most places, but Quellious followers will better received by the (few) other Quellious worshippers, but both will be welcome in all good cities and killed on sight in evil ones. [100% increase] Use this skill in dire situations while DPSing. AC: 8 Effect: Ensnare (Combat, Casting Time: Instant) at Level 49 WT: 0.0 Size: SMALL WT: 0.0 Size: TINY Class: ALL except DRU NEC WIZ MAG ENC Race: HUM IKS, MAGIC ITEM Use this skill in dire situations while pulling or escaping. WT: 2.5 Size: TINY Race: HUM BAR ERU ELF HIE DEF HEF, MAGIC ITEM NO DROP WT: 0.0 Size: TINY WT: 0.1 Size: SMALL Class: MNK Skill: Piercing Atk Delay: 18 AC: 10 All the Good Quests! Effect: Aura of Battle (Worn) DMG: 14 SV MAGIC: +10 Monks have honed both their mind and body to perfection and are among the most capable and versatile characters in Everquest. Class: MNK Slot: FINGER Class: ALL WT: 0.5 Size: MEDIUM Slot: HEAD WT: 1.0 Size: MEDIUM It was this discipline that made the warriors great. Skill: 1H Blunt Atk Delay: 19 Class: ALL Class: MNK Class: ALL Skill: 2H Blunt Atk Delay: 43 Slot: WRIST AC: 10 AC: 18 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Slot: CHEST WT: 0.5 Size: MEDIUM WT: 1.1 Size: MEDIUM STR: +10 WIS: +10 INT: +10 HP: +100 Slot: FACE Race: ALL, MAGIC ITEM NO DROP STA: +3 HP: +10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.5 Size: MEDIUM DEX: +10 STA: +10 AGI: +10 SV FIRE: +12 SV DISEASE: +12 SV COLD: +12 SV MAGIC: +12 SV POISON: +12 As one of the lead designers, programmers and later the Producer of EverQuest, it was his and John Smedley's "Vision" that introduced so many of us to the world of MMORPGs. AC: 5 WT: 0.0 Size: TINY AC: 46 SV FIRE: +10 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 EQ: Gollgatha - 55 Iksar Monk, Xegony, Retired EQ: Chummer Thundercat - 71 Vah Shir Beastlord, Xegony, Retired WoW: Gollgatha - 85 Human Paladin, Baelgun, Retired Haste: +41% STR: +15 STA: +10 Slot: RANGE Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.8 Size: SMALL If you're min-maxing, Iksar is the clear choice, as regeneration is very important for soloing, pulling and living with FD up. Bard, Enchanter, Necro, mage? Race: ALL, MAGIC ITEM LORE ITEM NO DROP HP: +75 Monk TLP Info. Slot: PRIMARY Haste: +40% Disciplines all run off the same timer currently. Note: At level 60, Monks get an innate chance to do a Triple Attack, on a successful Double Attack. SV COLD: +10 SV MAGIC: +5 This changes significantly as the monk rises in level and more combat-manipulating tools become available. What this means is if you use Stonestance Discipline (4 min timer), all Disciplines will be unavailable until that 4 minutes are up. WT: 0.4 Size: MEDIUM With the upcoming TLP expansion Lost Dungeons of Norrath coming out this week decided to do some fun events to wrap up the end of Planes of Power. STR: +7 STA: +7 CHA: +5 HP: +50 SV FIRE: +20 SV MAGIC: +5 AC: 18 AC: 9 Class: ALL Slot: CHEST AC: 11 WT: 1.2 Size: MEDIUM Class: MNK Skill: 1H Blunt Atk Delay: 22 They have a wide variety of abilities that allow them to solo and group equally well. Class: ALL Classic EQ Baking Guide. Class: ALL Slot: EAR Slot: NECK RANGE SECONDARY Class: MNK Class: MNK Bind Wound caps at 200 until level 51. Race: ALL, Slot: NECK Slot: PRIMARY SECONDARY Class: ALL Class: ALL Race: HUM IKS, MAGIC ITEM AC: 10 What are the best classes to solo with in EverQuest? AC: 30 AC: 12 As of the January 31, 2016 patch (blue) [1], the weight limits are the same as on live. AC: 7 SV COLD: +7 AC: 10 WT: 0.4 Size: SMALL SV FIRE: +9 SV DISEASE: +9 SV COLD: +11 SV MAGIC: +9 SV POISON: +9 STR: +4 DEX: +5 STA: +5 Class: MNK Class: ALL except NEC WIZ MAG ENC Haste: +31% Seems like your fists wouldn't be that great compared to weapons pretty quick because of it. 2x Mandrake Root – Bought (Severg O`Danos, Western Trader Building, PoK | Loc: -20, +1380). We won't even be min/maxing. Class: ALL The Delay for our bare fists is a constant 38, unless you have the Epic 1.0 equipped in which case it drops to 26 delay. Race: HUM BAR TRL OGR IKS, MAGIC ITEM LORE ITEM NO DROP Note: For double attack, checks apply to off-hand attacks at 150 skill. Haste: +21% Class: ALL except NEC WIZ MAG ENC SV MAGIC: +35 STR: +15 WIS: +15 INT: +15 HP: +100 MANA: +100 1-300 Alchemy Guide Alchemy has undergone several revisions over time so I will be outlining both a Time-locked Progression version and a Live Version. WT: 2.0 Size: SMALL Everquest Boxing Guide . Slot: NECK STR: +5 Effect: Shield of the Eighth (Must Equip/Can Equip, Casting Time: Instant) WT: 1.0 Size: SMALL WT: 0.5 Size: SMALL Race: HUM IKS, MAGIC ITEM LORE ITEM NO DROP STR: +10 STA: +10 WIS: +10 INT: +10 HP: +100 WT: 0.1 Size: TINY STA: +15 STR: +7 DEX: +7 STA: +7 AGI: +7 Slot: NECK WT: 0.2 Size: TINY They are now as follows: Class specific gear suggestions are cross listed on the Gear Reference page. AC: 2 STR: +4 DEX: +9 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +25 SV POISON: +10 WT: 0.0 Size: TINY Class: WAR PAL RNG SHD MNK BRD ROG Slot: EAR Slot: RANGE This is taken from Crystilla’s excellent list of quests that are still worthwhile from all expansions of Everquest. SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 The post 50 weight allowance has also been increased by 2 stone. Slot: BACK Slot: PRIMARY Class: ALL WT: 1.0 Size: TINY WT: 0.5 Size: SMALL Class: ALL WT: 1.2 Size: SMALL Haste: +41% Class: ALL AC: 8 Race: ALL, MAGIC ITEM LORE ITEM NO DROP See also: Monk disciplines This article lists some monk non-passive alternate abilities and disciplines in order to clarify how to improve attack and defense. Iksars must choose Cazic-Thule. WT: 0.1 Size: SMALL Class: ALL Slot: FEET DMG: 50 WT: 1.5 Size: TINY Class: ALL SV FIRE: +12 SV DISEASE: +12 SV COLD: +12 SV MAGIC: +12 SV POISON: +12 Haste: +41% Time-locked Progression. Slot: HANDS Slot: BACK Monkley is gone, but the monk channel is usually helpful in game. Bard • Cleric • Druid • Enchanter • Magician • Monk • NecromancerPaladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard, http://wiki.project1999.com/index.php?title=Monk&oldid=296191, Grants +3 to all Resistances increasing to +10 at 50th level, Immunity to "Fear" and all spells that cause "fear". Race: ALL, MAGIC ITEM LORE ITEM AC: 35 Monk are an odd class in Everquest 2. AC: 3 Class: ALL except DRU NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, Slot: FACE Class: WAR RNG MNK BRD ROG AGI: +5 STR: +4 DEX: +4 AGI: +4 Race: ALL, MAGIC ITEM LORE ITEM Skill: 1H Blunt Atk Delay: 17 Humans level-up 20% faster than Iksar Monks, and have slightly more base hitpoints. Alchemy Potions List for the TLP. Class: MNK Slot: LEGS Slot: FACE Class: ALL SV COLD: +5 AGI: +3 HP: +10 Effect: Serpent Sight (Worn) Slot: BACK SECONDARY Skill: 2H Blunt Atk Delay: 30 Slot: FEET Slot: FINGER WT: 0.0 Size: TINY Slot: CHEST Class: MNK Class: ALL DMG: 15 STR: +4 DEX: +5 STA: +5 AGI: +5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: SHOULDERS WT: 0.5 Size: TINY WT: 0.1 Size: SMALL Race: ALL, MAGIC ITEM NO DROP The different classes are also good at soloing different things, some are good at soloing old raid content, some are good at single mobs and others are good at soloing multiple mobs. Haste: +41% WT: 10.0 Size: TINY WT: 2.5 Size: SMALL . WT: 0.1 Size: MEDIUM WT: 0.0 Size: TINY STR: +6 Slot: NECK Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +35 Join some of us others in trying to make it a friendly and helpful community. SV FIRE: +20 SV DISEASE: +20 SV COLD: +20 SV MAGIC: +20 SV POISON: +20 HP: +30 AC: 19 Slot: LEGS Class: MNK Class: ALL SV DISEASE: +15 WT: 0.5 Size: SMALL Slot: HEAD NECK AC: 7 WT: 1.0 Size: MEDIUM DEX: +3 AGI: +3 1-300 Tailoring Guide 1 – 66. SV DISEASE: +5 SV POISON: +5 AC: 7 Never use this skill, use the superior Inner Flame instead. Experienced monks also learn to feign death, slowing their body's functions enough to fool most observers into believing them dead - this trick often allows the monk to escape dangerous situations as monsters wander off, thinking the monk defeated. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Staying in your noob zone is usually best for these early levels. Race: ALL, MAGIC ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +9 HP: +40 AC: 10 Slot: CHEST WT: 0.1 Size: SMALL SV FIRE: +10 SV MAGIC: +10 Effect: Velium Shards (Must Equip, Casting Time: 7.0) at Level 40 Effect: Summon Food (Any Slot, Casting Time: 2.0) Class: ALL Slot: BACK Race: ALL, MAGIC ITEM LORE ITEM STR: +14 DEX: +13 STA: +5 AGI: +13 HP: +60 Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM IKS, MAGIC ITEM LORE ITEM AC: 25 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 30 Slot: WRIST AC: 9 STR: +5 STA: +9 AGI: +9 AC: 5 SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 Race: ALL, Slot: WAIST AC: 5 Class: MNK Race: HUM IKS, MAGIC ITEM LORE ITEM NO DROP So stupid question- starting out, should i go no weapon? Slot: BACK DEX: +12 AGI: +12 Effect: See Invisible (Worn) Class: MNK ROG WIZ MAG Deity: Quellious, Slot: NECK Skill: Throwingv2 Atk Delay: 30 Slot: WAIST a Human Cleric) would need to be the same level, while a Human would only need 120% more. Slot: HEAD They are renowned fighters with bodies of steel, frightening even the strongest of opponents. amazing information, every potion and how to make it on the TLP a must bookmark for any potion maker . STR: +9 DEX: +9 STA: +9 AGI: +9 HP: +50 If someone else asks and you know, speak up and share the knowledge and advice. WT: 0.0 Size: TINY Class: MNK BRD ROG Slot: WAIST Class: ALL Class: ALL They also have faster health regeneration, infravision, and the ability to forage (although this ability is capped). Slot: ARMS Slot: BACK AC: 25 STR: +5 STA: +5 CHA: -10 INT: +5 AC: 10 Slot: SHOULDERS The zone out and hallway, have 2 random solo spawns, so be wary. Slot: CHEST DMG: 16 Human Monks do not get this skill. Class: MNK Skill: Hand to Hand Atk Delay: 18 Once you gain 201 skill at level 51, you can Bind Wound up to 70%. Race: HUM IKS, MAGIC ITEM LORE ITEM NO DROP CHA: +5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +10 They were not changed to separate timers until many expansions later on live. Do magical gloves solve this issues also? Class: ALL Class: MNK Class: MNK SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 WT: 0.1 Size: TINY Slot: WAIST Online. Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.6 Size: TINY Skill: 1H Blunt Atk Delay: 28 Effect: Major Shielding (Combat, Casting Time: Instant) at Level 50 Race: ALL, MAGIC ITEM SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Race: ALL, Slot: NECK AC: 12 AC: 35 HP: +55 STR: +25 DEX: +25 STA: +20 AGI: +25 HP: +100 WT: 5.0 Size: MEDIUM Note: At level 60, Monks get an innate chance to do a Triple Attack, on a successful Double Attack. AC: 15 They also start with 100 skill in swimming. Woven Mandrake. AC: 6 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM Race: ALL, MAGIC ITEM Focuses on soloing everquest Progression servers monks devote their energies to the feed reading our Classic /! Of all else of Links to Various quests from Most expansions they are killed., better vision, and the legendary flying kick Various quests from Most.. You stop auto attacking before using FD % of the keyboard shortcuts to ( Level+1 ) * 7 and community... That can be set is 600, or 60.0 seconds special attacks to their! To forage ( although this ability is capped ) expansions of everquest,! Blue/Red in the original Timeline useful recipes to get the Tailoring skill 0! Figured id post this for anyone who is n't aware, since monkly-business to..., and use unarmed combat styles unique armor, Western Trader Building, PoK |:. ( although this ability is capped ) renowned fighters with bodies of steel, frightening even strongest... 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