The country tag of the country you wish to spawn the leader for. If not specified, this command will apply to the country you are currently playing as. This is a toggle command, it will enable or disable the Trade Company Investment with the specified ID for the specified province. This command removes a country from your country's interest. Powers are administrative, military, diplomatic, etc. See, This command adds the specified idea group to your country, or the specified country tag. The admiral's Maneuver rating, a number from 0-6. Press the up or down arrow keys to traverse through previously executed commands. This command adds the specified amount of humans to your current country. The tag of the country you wish for war to be declared upon (the defender). If this argument is specified, the idea group will be added to this country. EU4 Add_colonist Command General Information This command adds a colonist to the country with the specified country tag. kill_consort [country tag] DLC: Rights of Man. If not specified, this will be the country you are currently playing as. Specify a negative number to remove karma. This command prints the current backend being used for graphical rendering. The ID of the distaster you wish to start - e.g. Optional - the amount of government ability points to add. Thread starter Xyviel; Start date Aug 9, 2013; Jump to latest Follow Reply Menu We have . The country tag of the country you wish to make the controller of the specified province. This command will toggle the visibility of the game's GUI - with this option in game things like menus and toolbars will be hidden. I'm playing portugal trying to get "The navigator" and I can't find the colonial range advisor. The name of the newly created galley flagship (i.e. If you specify a country tag here, the casus belli will come from this country, rather than the one you are playing as. The ID of the province you wish to change the owner of and also make a core. Note that this command applies to the Shinto religion. The tag of the country you wish to change the amount of favor for (the amount of favor towards your country, that is). Negative numbers reduce diplomatic power. If not specified, the leader of your current country will be affected. The ID/type of modifier you wish to view the value of. The tag of the country you wish to add a consort to. The ID of the character to pass to the event. This command sets the controller of a specified province to the specified country tag (if no country tag is specified, the country that you're playing as will become the controller). Optional. May crash the game. The country tag of the country you wish to add or remove harmony from. The ID of the province you wish to start a revolt within. The tag of the country to do the 'vassalizing' - if not specified, this will be your current country. This command will set your country's military leader's trait to the trait with the specified trait ID. This debug command copies the version number of your Europa Universalis IV installation / game to your clipboard. The country tag of the country you wish to change the stability of. The northern coastal provinces of the United States are the first priority. The amount of local autonomy you wish to add to the specified province. This command can be used to change the speed the game runs at. clr_consort_flag [country tag] [flag id] DLC: Rights of Man. A country tag. This command kills the consort of the specified country. The ID of the imperial incident you wish to start. The value you wish to set the specified province's base tax to. Any keys that are unlocalized will be saved to the games log file (at Documents\Paradox Interactive\Europa Universalis IV\logs). set_base_production [province id] [value]. colonize . army_professionalism [amount] [country tag]. This command changes the owner of the specified province and also makes it a core of the country with the specified country tag. Specify a negative number to remove natives (-1 would remove 100 natives). The amount of administrative power you wish to add. This command removes a casus belli (specified by its ID and the two country tags involved). This command shows and hides (toggles) the pause banner in the game's GUI. 1 Reply saturnus40 4 yr. ago The amount of military power you wish to add. For country tags, see our country tags list. The ID of the province you wish to claim for your current country (or another country if you specify a country tag after). The province must be part of a colony. I believe, 7 is usually when Portugal, Castile/Spain, England/G. If specified, the country with this country tag will have the age of their consort set (as opposed to your country). The country tag of the Buddhist country you wish to change the karma of. The tag of the country you wish to add army tradition to. Just go into a non-ironman game, cheat yourself the appropriate non-Gibraltar territories and ideas, and turn on colonial range mapmode. This command will reload all regions on the map - useful for debugging and fixing bugs. add_loyalty [estate id] [amount] DLC: The Cossacks. If not specified, FoW will be toggled everywhere. A number. If not specified, this will be the country you are currently playing as. The ID of the religious school you wish to set the target country's religious school to. EU4 Add_core Command General Information This command makes the province with the specified ID a core of the country it belongs to. Specify a negative number to remove base unrest. The value you wish to set the specified country's devotion to. Optional. Hover over a cheat code to view detailed argument explanation. This command will reload all areas on the map - useful for debugging and fixing bugs. To find out the CID type of a faction, enable debug_mode, switch to a country that the faction is a rebel to and head to the "Stability & Expansion" tab of the Country View menu. This command adds the specified amount of levels in all technology types (for your current country). The ID of the province you wish to add population ID. A file name to save a log file to. The ID of the casus belli you wish to add. This command will add the specified amount of army professionalism to a specified country tag. Optional. Optional. This console command starts the estate agenda with the specified ID. If specified, the country with this tag will have their army reevaluated. Optional. The number you wish for the combat dice to always land on. The amount of karma you wish to add to the specified country. Then cheat upwards through the dip techs until you see which one gets you there. This command adds the specified amount of sailors to the specified country. Base manpower is the multiplier used in the calculation for province manpower. Power points are powers like administrative power, military power, diplomatic power, etc for a country. However, there are some basic things you need to know if you want to start expanding the reach of your nation, so let's take a look. If a country tag is specified as a second argument, absolutism will be added to this country. authority [amount] [country tag] DLC: El Dorado. The value to set the specified country's leader's legitimacy to. See argument information for religion IDs. This cheat adds 10% patriarch authority to the country with the specified tag. The tag of the country you wish to change the Republican Tradition value of. Could well be more than 10%, maybe 25%. The date you wish to set the game date to. The tag of the country you wish to clear the consort flag from. The country tag of the country you wish to add/remove piety from. This command can be used to toggle (enable and disable) AI for either all nations, or a specified country. See our. If not specified, all institutions within the province will be embraced. If you specify a country tag as a second argument, the country with this tag will have their drill affected. 2. Used for debug/development purposes, not recommended for players. This console command adds the specified amount of reform desire to your current country. This console command will create a heavy ship with the specified name and abilities as a flagship. Base production efficiency is the multiplier used in the calculation for province production income, trade value, and goods produced. The colonized province will become a core with the province's original characteristics (like religion and culture). The ID of the province flag you wish to clear. Optional. This command updates the localisation file for the specified language tag (e.g. This console command sends the specified insult from one country to another. This command sets the isolation level (0 - 4) of the country you are playing as to the specified number. The amount of levels to add in all technology types. What's up, I'm subsurf. Names: Optional. add_unrest [cid type] [cid index] [amount]. This command stops the debug timer from collecting data. 2 would add 2000 manpower). The tag of the country you wish to form a union. remove_trait [ruler trait id] DLC: Rights of Man. Optional. This command adds a colonist to the country with the specified country tag. add_cb [casus belli id] [country tag] [country tag]. The ID of the province to spawn the unit in. This command spawns the unit with the specified ID within the province with the specified ID. The ID of the institution you wish to embrace. The ID of the provice you wish to start the pirate within. The country tag of the emperor you wish to kill. The colonized province will become a core with the province's original characteristics (like religion and culture). Note that they should be of the Reformed religion (as otherwise there is no fervor to add or remove). incident [shinto incident id] [country tag], insult [country tag] [country tag] [insult id], religious_school [religious school id] [country tag]. This command will run the event with the specified ID. spread_revolution [province id] DLC: Emperor. If not specified, the effect of this command will be applied to the country you are playing as. Province tax income is (base tax + local tax income) / 12 * tax income efficiency * (1 - local autonomy). This command can be used to make a province progress further towards prosperity. event [event id] [country tag] [option id]. The tag of the country you wish to add a colonist to. The amount of inflation you wish to add. This debug command asserts the specified trigger. This command ends the cooldown that limits how fast you can migrate. This is a debug command - it will validate all events (and won't trigger them). and EU4 patch 1.09 RYUKYU one tag AAR: The Three mountains! incident [shinto incident id] [country tag] DLC: Mandate of Heaven. For example, commands.txt. If the two specified countries are already integrating, this command will instantly complete the integration process. Otherwise, it will disable it. The amount of fervor you wish to add. This console command will run all of the commands within the file with the specified name. Court member IDs: The ID of the culture you wish to set the court member's to. The name of the command you wish to receive help information for. This command will toggle AI for the specified minister (see argument information for IDs). The text you wish to search all commands for. The country tag of the country you wish to change the progress of harmonization for. This is a debug command - it tests a specified mission. 1 for level one, 2 for level two, and 3 for level three. The tag of the country you wish to add a heir to. If specified, the specified province will be claimed for the country with this tag. A number. The ID of the province you wish to begin reformation within. add_idea_group [idea group key] [country tag]. NOTE: This command will only end wars the country is the aggressor or defender in, not wars they are assisting in (e.g. 'civil_war'. The ID of the province you wish to set the AI's invasion target to. A number. This command will reset the debug timer (after it has been started with the 'timer_start' command). In yesman mode, the AI of all countries will instantly accept any proposal/offer you may (regardless of circumstances, etc). age_consort [years] [country tag] DLC: Rights of Man. If, as a second argument, a file name is provided (e.g. The ID of the court member you wish to change the culture of. If not specified, this will be the country you are currently playing as. This command changes the age of the heir of your current country. The country tag of the country you wish to add the previously specified stability/idea/technology group to. Hover over a cheat code to view detailed argument explanation. This command will toggle (enable and disable) yesman mode. It will be saved in your game's installation folder. The ID of the province you wish to upgrade to a center of trade (and/or adjust the level of). Specify a negative amount to subtract. The ID of the province to set the flag for. change_religion_court [court member id] [, This command sets the religion of the specified court member to the religion with the specified ID. A number between 0 and 100. This command can be used to discover the capital of the specified country for a specified country. This command disables Great Power Frenzy. Thomadz 3 yr. ago Receiver. The country tag of the country you wish to add navy tradition to. Anyway as pointed out to increase your colonial range you need: - increase your diplomatic tech - take the third Exploration idea (called Overseas Exploration) this increases your colonial range by +50% . setmissionaryprogress [province id] [progress]. If a number is provided as an argument, the random count will be set to this. If you do not specify a second country tag, aggressive expansion from all nations towards the specified country will be reset. Optional. This command adds a country (specified by a country tag) to your interest. This debug command will print debug data for the AI budget relating to the country you are playing as. This command will make the game attempt to reduce the amount of RAM (memory) it is using. This command makes the province with the specified ID become a backer (in support) of the current issue that is running in parliament. The amount of harmony you wish to add. This command prints the current time to the console. If not specified, your current country will be affected. If specified, the country with the specified tag will have their liberty desire modified. For example, entering 3 here would mean all crash dumps made more than 3 days ago would be permanently deleted. This command adds the specified amount of devastation to the specified province. power [stability key / idea group key / tech key] [country tag]. Optional. This command enables and disables (toggles) god mode. This command can add or remove money (ducats) from your country's (or a specified country's) treasury. If they are already disabled, running this command will re-enable them. The country tag or province ID of the country/province you wish to change the religion of. Specify a negative number to decrease a province's prosperity progress. The tag of the country you wish to make a march. Optional. This cheat command kills all court advisors (along with those from the pool) for the country with the specified country tag. This command sets the specified flag for the province with the specified ID. Click on the name of a command to visit its command page for more help and examples. imperial_authority [amount] [country tag]. This command enables and disables (toggles) smooth frame logging. 'English'). This command will print the value of the specified modifier for the target country. The province ID of the province you wish to change the culture of. For example, if you entered 1600, when the game hits the year 1600, the commands within the file would be ran. Optional. flagship_light [name] [ability id] [ability id] [ability id]. A joke command - prints the joke response 'No help for you' to the console. The leader's Shock rating, a number from 0-6. add_liberty_desire [amount] [country tag]. The Europa Universalis IV console can be opened by pressing one of the following keyboard hotkeys: `, ~, SHIFT + 2. If executed with a command as an argument, help for that command will be printed to console. This command starts a revolt within the province with the specified ID. The amount of reform desire you wish to add to your country. This command, if executed without any arguments (just 'SetRandomCount'), will set the random count to 0. If this is not specified, the country you are currently playing as will be affected. The ID of the Shinto incident you wish to start. A country tag. This command enables observe mode - meaning the AI will make full control of the game and you will no longer control a country (also known as spectator mode). The amount of prestige you wish to add. Optional. To start a distaster within another country, switch to it using the, leader [fire] [shock] [maneuver] [siege] [, power [stability key / idea group key / tech key] [, This command will make you play as (switch to) the specified country tag. Specify a negative amount to remove base unrest. The tag of the country you wish to toggle the lucky nation status of. If instant colonization has been turned on, typing this command will turn it off. By default, typing this command will turn on instant colonization.